I went to a Giants football game at Meadowlands Stadium this season, a guest at a luxury sky box on the 50 yard line. Outside on the field. a live football game was happening in real time; inside, in the dark windowless lobby of the sky box tier, dozens of fans were plopped in front of big screen TVs watching the network coverage of the game. For these viewers, the regular reality on the field couldn't compete with the enhanced reality on television with its expert commentators, up-close camera work, instant replays and virtual field markers.

Introduced by ESPN in 1998, the Emmy-award winning 1st & Ten yellow first down marker from SportVision is a standard part of televised football games. It's companions, a blue line-of-scrimmage marker and a red safe kick marker, are more recent introductions. The virtual lines seem to be painted or chalked onto the turf, behind players and underfoot, and they move as the game proceeds. (An excellent description of the technology and the process appears in HowStuffWorks including a link to a Stanford lecture by developer Stan Honey.)
Augmented reality -- adding data to video -- is very popular with sports viewers hungry for real time information. SportVision also draws graphics and stats onto fields and rinks, follows race cars around the track with live spec balloons, and replaces field-side painted advertising billboards with digital virtual signs sold separately for broadcast.
We've always known that what we see on television is not real, but for generations trained in video game environments the latest augmented developments provide a world that's better than real.